We are using the Unreal 5 engine to develop the gameplay. We are currently on the latest version of Unreal 5.2 running 50 FPS on an Nvidia GTX 1070 running in "High" settings. We will use the engine to develop desktop and mobile versions of the game. Some 3rd party plugins for custom game logic have been bought on the unreal marketplace.
100% of the art assets in the final product will be custom created by Renderer Studios. As of December 2022, there are over 20 dedicated asset creators contributing to the project.
We will be hosting the infrastructure on AWS Cloud using scalable cloud-native strategies. Each server instance will be dynamically created and we plan to have the utmost sensitive security requirements across all aspects of our platform.